Better grid rescaling and placement

Can we get grid rescaling and placement like Phoenix fd has. Right now it’s so confusing with voxel size, voxel count plus you always have to apply to see result. Please make it like in phoenix
I change voxel count it rescales the box
I just want to create a grid box around my meshes, set the length, width and height. Then resize my cells without affecting my grid box

Undo for moved mesh

Able to select primitives and mesh in the viewport not just through the node

shift and drag to copy meshes

multiple mesh import with multiple nodes