Hi,
there’s a lot jittering going on when you render a volume that’s very far away from the camera or in other words, it looks like the renderer doesn’t subsample/AA enough when one screen space pixel contains a lot of voxels.
Hi,
there’s a lot jittering going on when you render a volume that’s very far away from the camera or in other words, it looks like the renderer doesn’t subsample/AA enough when one screen space pixel contains a lot of voxels.