Is there a way to make volume nodes emit less like a force field?


i’ve been trying to get some proper fire simulation on my models, but for some reason, for each of them the combustion starts way too far from the actual model which makes it look like a force shield. I’ve played with plenty of settings but there’s no solution found. Anyone has an advice to make it more compatible with the actual surface?

So there are a couple places to check. There is the Emission / Collision Thickness in the import node and the Emission gradient in the volume emitter node. reducing those values should help!

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Holy smokes, i don’t know how did i miss the thickness emission, thanks a bunch!

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